How to Make the Most Out of an Unguided Playtest
by Mattie Schraeder Years ago, I wrote a blog post complaining about rule books for board games, and how they need to be play tested better. Now, having written my own rule book for a published game, I fully understand how difficult that process is and can be. I want to make it easier on everyone, the players at the end of a published game, the playtesters trying a game on behalf of the designer, and the designer themself. I’ve participated in many playtests at conventions, friendly local game stores,...
Read more...